Skip to content
Slotpath1170

Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged Generations Among Rock Fans

It has been 20 years after the legendary game hit the market in North America, providing players everywhere the means to feel like a rock star. Figuratively speaking, but try convincing anyone who's nailed the epic four-minute instrumental break in front of a packed crowd of friends.

Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes moving along the display synchronized to a song. Every sequence corresponded to particular chords, creating the sensation of an authentic live show.

The studio previously tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar franchise which made a significant influence for many musicians featured, introducing decades-old groups to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We reproduced all the music because the cost was so high,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as the Who – RedOctane had virtually no money, and we were pretty convinced it would fail. But once Guitar Hero became a hit, album purchases and radio play increased, everyone wanted to participate.”

He adds: “Among the remarkable aspects was how many parents got in touch and thanked us for exposing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band the Answer included their track on the 2008 game the popular installment. Guitarist Paul Mahon remembers the way the game brought older hits to the forefront: “The game offered a larger, new demographic. Generally such music was seen as music that was past it, however when it was included in the game and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It gave all our music renewed popularity.”

At that time, the Answer’s first record remained not available in the US, meaning Guitar Hero was a key medium of discovery for the band during their US tour supporting AC/DC. “The roadies had on the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and associated lore, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It moved more than 500,000 copies in its first week, and demand for their songs rose of up to 40% at a time when the music business faced decline.

The series continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. The song is challenging enough on the hardest setting, let alone played at double speed while hitting a single one of its near 4,000 notes. They claimed requiring months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and enlist,” says DragonForce guitarist the artist.

DragonForce had already completed a profitable run before their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I remember the record label informing us that our records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it has threatened to overshadow everything else accomplishments. Last year, the song was used in promotional material for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just listen to a single track, that's fine – everyone’s got their own musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

Top-tier marketing, be it for automobiles, apparel or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to participate”.

Most installments were released in just a five-year period from 2005 to 2010, featuring derivative titles like the DJ version, including a spinning deck, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.

Titles such as Clone Hero and newer releases have kept the community alive, with set to be a new product from the original publisher in development. Recently formed developers has entered production on its debut music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome another game following the classic?

“Our team believed such titles could be like Madden where you can update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist for future fans.”

About the author

Vincent Smith

A tech enthusiast and digital strategist with over a decade of experience in software development and emerging technologies.

Slotpath1170

Type to search articles.